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  • Nokoba Sukihara

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    Nokoba Sukihara Empty Nokoba Sukihara

    Post by Nokoba Sukihara Thu Nov 19, 2009 3:42 pm

    GENERAL INFO

    Name: Nokoba Sukihara

    Age: 10

    Height: 5'2"
    Weight: 95 lbs

    Ninja ID: 6475-366B-EA5T-4775

    Village: ?

    Rank: Academy Student

    Element: Suiton

    Occupation: n/a

    BIO
    at a young age, nokoba was introduced to the shojoke weapon. many felt that it may have been too soon as the weapon marked one of complicated and chaotic qualities. nokoba was named for his usually sharp teeth, mind, and battle awareness at a young age, like the teeth of a animal with feral instincts. many others had ties with others: friends, parents, family. although others might thrive to have what they have when they're lonely, nokoba did not, withholding the persona of a lone wolf.

    as a young academy student, nokoba wasn't restricted to killing as he followed his own rules and had no guidance. nokoba had an unusually high I.Q. and often came off as arrogant in battle. when ever nokoba came about a challenge, he always accepted it without hesitation or any second mind about it. and when ever this challenge was done, it was only half the battle for him because soon after he would try and take the life of the challenger. frustration followed as he was never quite able to. the only way nokoba thought he could adjust was to climb to the higher ranks to be able to take on harder missions that called for death. nokoba's new mission was to climb to the next rank of genin.

    Description: likes fighting and lounging endlessly. he comes off as lazy but is actually a determined person.

    Personality: calm and nonchalant. has an animalistic temper.

    OTHER INFO

    Family: ?

    Sensei: n/a

    Students: none

    Team: n/a

    Weaknesses:
    --fear of destruction
    --fear of lost

    Strengths:
    --Strength
    --Large chakra pool
    --Agility & reflexes
    --Stamina
    --Speed

    Jutsu: (separate post)

    Bloodline: Juushinri


    Last edited by Nokoba Sukihara on Mon Nov 23, 2009 9:05 pm; edited 2 times in total
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    Post by Nokoba Sukihara Thu Nov 19, 2009 4:21 pm

    Shojoke~Maidens' Hair
    Type: Weapon, Offensive, Defensive, Supplementary , Short to Long range (0-10m+)
    Wielder: Nokoba Garou
    long ago these where created by a young maiden when she cut her vastly long hair or steel and used it to defend the man she loved. the Shojoke are metal wires (said to be made of a holy women's hair) that are relatively easy to control by the user due to the process of gaining them and are strengthen by a foreign chakra, making them tough and able to cut through incredible substances. these have a wide range of offense and a variety of uses including using them to cut through stone or momentarily bind an opponent. the amount of these wires are seemingly endless and can be constantly retracted within an instant to lunge a multitude of attacks. these are used with the hands of the user in the same way a puppeteer would use them but have no definite location upon the body as it is controlled by the hands and appears from many places outside the body; usually wrapped around the forearms or other places. (i.e. beneath clothing) the wires have the same look as organic webbing as to not to be seen by the naked eye so quickly, giving this the properties of a spider's hunting method. the wires are usually completely concealed.


    JUTSU
    Hakuya - White Night
    Type: Offensive, Short to Mid range (0-10m)
    Rank: B
    the user concentrates an amount of chakra into the mouth that is released in howl of black grayish winds with great concussive force. the wind are going at a rate so fast that they seem to flash freeze anything within range. granted the right range, the blow can punch a hole through metal.


    Henge no Jutsu - Transformation Technique
    Type: General skill, Supplementary
    Rank: E
    This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.

    Bunshin no Jutsu - Clone Technique
    Type: General skill, Supplementary
    Rank: E
    This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.

    Kawarimi no Jutsu - Body Replacement Technique
    Type: General skill, Supplementary
    Rank: E
    This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack.

    BINDING
    Kousoku: Kan~Binding: Rods
    Type: Hiden, Supplementary, Short to Mid range (0-10m)
    Rank: D
    after performing the needed handseal, A rod formed of energy is thrown towards the target before it disengages into numerous short rods which are used to pin the target to the surroundings and render them immobile. because it is meant to bind the opponent, it doesnt harm them much, unless by chance one of these rods where to catch the opponent's eye. the rod may be used as a spring loaded trap to be set up around areas.

    Kousoku: Hashira~Binding: Pillars
    Type: Hiden, Supplementary, Short to Mid range (0-10m)
    Rank: C
    after the needed handseals are performed, the user creates five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground from above. due to its weight, it causes considerable damage to the foes although it's meant for binding.

    Kousoku: Onitou~Binding: Demon light
    Type: Hiden, Supplementary, Short to Mid range (0-10m)
    Rank: B
    after perform 3 handseals, the user uses their chakra to create a crimson light that is emitted upon the opponent and forces a heavy amount of weight upon the foe's body, causing paralysis. the jutsu works best at night as the light shine brighter and more efficiently.

    Kousoku: Bankin~Binding: Great Seal
    Type: Hiden, Offensive, Supplementary, Short to Mid range (0-10m) (All ranges if requirements are met)
    Rank: A
    after performing the needed handseals, this jutsu binds and covers the target from head to toe with chakra like fabric, soon after stabs them with numerous metal bolts. finally an immense metal cube is brought forth and smashes them from a great distance above. the fabric acts as a homing attack if the user gains any source of DNA from the foe or foes, in doing so, makes this near impossible to dodge but might take quite some time for that kind of reinsurance.

    KATON
    Ryuu Homura Ohzutsu - Dragon Flame cannon
    Type: Offensive, Short to Mid range (0-10m)
    Rank: C
    the wolf flame cannon jutsu is a potent fire type arsenal. the user channels a concentration of chakra into their mouths to be shot out in a fist size flaming ball. upon flight and impact, the sphere increases greatly in size, quickly damaging surroundings.

    Katon: Gokakyu no Jutsu - Fire Release: Great Fireball Technique
    Type: Offensive, Short range (0-5m)
    Rank: C
    After performing the necessary hand seals, a ninja inhales air via their mouth and, gather up chakra in their chest, then spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range

    SUITON
    Hitokage Nami Ohzutsu - Salamander Wave Cannon
    Type: Offensive, Mid range (5-10m)
    Rank: B
    the wolf wave cannon is a powerful water type jutsu. the user channels a great concentration of water out the atmosphere to be collected in the mouth. it is then released in a large human sized ball. upon impact, a huge pulsar effect takes place, creating great torrents of waves that well easily put the corresponding area underwater.

    Mizu no Yaiba - Sword of Water
    Type: Offensive, Short range (0-5m)
    Rank: -
    A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.

    Suiton: Suishoha - Water Release: Water Shockwave
    Type: Offensive, Supplementary, Short to Mid range (0-10m)
    Rank: A
    This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.

    FUUTON
    Kazekizu~Wind Scar
    Type: Hiden, Offensive, Short to Mid range (0-10m)
    Rank: C
    by channeling chakra into a weapon, the user imbues the weapon with great wind properties, increasing it's striking range and is able to launch circular wind blades and or torrents of ripping wind toward the foe.

    Hayate Kirikizu~Gale Incision
    Type: Hiden, Offensive, Defensive, Short to Mid range (0-10m)
    Rank: B
    the user channels wind chakra at their feet while spinning, increasing their speed rapidly. the user turns into a raging torrent of wind blades that can easily drill, crush and shatter stone with ease. while in this state, the user can use the wind at the feet to launch off and hone their self at the opponents with bladed fury constantly to cut and crush the foe with ferocious speed and brute force.

    Ohkami Atsu Ohzutsu - Wolf Pressure Cannon
    Type: Offensive, Mid to Long range (5-10m+)
    Rank: A
    the user channels wind chakra within their mouths, continuously building up pressure. the wind is then released with incredible pressure and cutting force in a large sphere like form. upon impact, the wind increases in radius as the pressure lessens, releasing torrents of cutting winds to level the corresponding targeted area.

    BUNSHINJUTSU
    Kagebunshin no Jutsu - Shadow Clone Technique
    Type: Supplementary
    Rank: B
    Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original.

    Ohkami Bunshin no Jutsu - Wolf Clone Technique
    Type: Supplementary
    Rank: A
    upon collision, the user splits into a pack of wolves that maw down a target. the pack of wolves can continue to speak and maintain a physical form. it requires less chakra then the Shadow Clone Technique, while it still is able to use techniques. the attack pattern of the wolves are usually random yet synchronized and are able to collide to reform the user.

    FUUINJUTSU
    Fuuin no zenchizennou~Seal of Omnipotence
    Type: Supplementary, All ranges
    Rank: S
    It allows the user to move himself to another location using a seal created by Nokoba Garou. the user moves to a location instantaneously unheard of using their conscious (mind). applying a bit of focus, since the jutsu deals with time and space, they user can easily expand his mind and appear in more than one place at once becoming omnipotent. the seal possesses a chakra sensor which enables the ability to sense any number of people near it, making it perfect in espionage. the user may appear at any time as long as the seal is applied there and requires no chakra to perform

    SUMMONS
    Bangarou
    a wolf of deep black fur with the moon seeming to always shine within his eyes even in pure daylight. it possesses great skill and stands 7 feet tall.
    Summon Element: Kageton
    Summon Animal:wolf
    Special Powers:
    shadow manipulation - able to manipulate shadows as an offense and defense. can use surrounding shadows to blend into, travel within, and attack from. the shadows can form blade etc. for offense and shields etc. for defense.

    multiplicity - multiplies whenever heavy damage is sustained

    Ohkami Nida
    a wolf pack of nine 5 measuring in average size, 3 standing at 6 feet, and one over 9 feet tall. the have an equal agression and battle, track, and hunt down the objective.
    Summon Element: Fuuton
    Summon Animal: Wolves (9)
    Special Powers:
    Tracking - able to track, picking up faint scents from 5 miles away

    wind transportation - disperse to travel within the winds. (makes tracking more efficient)

    Hanzaki
    a giant salamander that possesses great skill
    Summon Element: Suiton|Doton
    Summon Animal: Giant salamander
    Special Powers:
    Water control - able to control the direction of water and waves within the waters that possess its chakra within


    Last edited by Nokoba Sukihara on Mon Nov 23, 2009 8:48 pm; edited 2 times in total
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    Post by Kaito Daichi Fri Nov 20, 2009 11:58 pm

    You have too many elements and we are not accepting jounin at this time
    Kaito Daichi
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    Post by Kaito Daichi Mon Nov 23, 2009 9:06 pm

    Approved
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